Motion sickness a problem for virtual reality users


Virtual reality gadgets are the latest craze
in the tech industry. But developers are now facing a new problem:
Virtual Reality-induced motion sickness. Kim Mok-yeon zeroes in on the industry’s latest
stumbling block. Virtual reality is a computer technology that
replicates a three-dimensional world, and simulates the user’s physical presence, allowing
the user to interact with the computer system. Recently, tech giants from all over the world
are creating better products to provide the best virtual reality experience. “With the development of technology, virtual
reality gadgets can now be manufactured at a cheaper cost, thus leading to an abrupt
expansion in the industry.” But there is still room for improvement.
Nearly two-thirds of participants in a study at the University of Wisconsin-Madison became
nauseous while watching motion-intense 3D videos through a VR headset. Motion sickness is the product of mismatched
sensory information. A classic example is reading in a car.
Many people are unable to read in a car because if you have a book in front of you, your visual
system says you’re sitting still, since the book is not moving.
But the car continues to accelerate, which causes the reader to feel nauseous. Experts say right now, there is no clear solution
to the causal relationship between virtual reality and motion sickness.
They advised users to keep track of time when using VR headsets to prevent uncomfortable
symptoms. Kim Mok-yeon, Arirang News.

2 thoughts on “Motion sickness a problem for virtual reality users

  • Mayo Clinic claims to have cured this. They've been working on it for 11 years. They've have just released it to the consumer market back in March to a company called vMocion

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