10 Tips That Can Cure VR Motion Sickness

Motion sickness is one of the biggest reasons
that discourage people from using Virtual Reality headsets. And that’s a shame because a lot of people
think they are not able to get better. We have been playing with VR for almost three
years now. And if you’ve followed us for a while, you’ll
know that I am prone to motion sickness. Chary is good, but I have laid on the couch
many times before trying to get over that awful nausea. But the good news is that you can get better
at it. And I’m saying this from a personal experience;
I don’t get as sick as often anymore now. So I wanted to make a video to explain what
I did to make my VR legs stronger and what I do to keep on preventing motion sickness. If you’ve ever felt motion sick before,
I hope that these tips will help you out as well. Subscribe if you haven’t yet to see more
VR videos like this one. And now, let’s get started. First, let’s talk about what causes motion
sickness in Virtual Reality. Motion sickness occurs when your eyes perceive
that you are moving. However, your body is not. So for example, if you are sitting down or
standing in one spot, but using the joystick of your controller to move around in a VR
game, it causes an inconsistency which can cause motion sickness. When that happens, it is the same kind of
feeling that you can get from being carsick. You can feel dizziness, headache, fatigue,
vertigo but the most common symptom is nausea. If you don’t resolve this, you will most
likely vomit, or you can feel sick for hours even after you put down the headset. That actually takes us to tip number 1. Learn when to take a break. If you start feeling motion sickness, immediately
take a break. I usually feel a cold sweat coming or just
a general feeling of discomfort. When that happens, I know that if I continue
playing, it will get worse and I will have a hard time getting over it. So I take a break before it gets worse and
when I recover, I can continue playing again. Taking breaks is also what has given me stronger
VR legs. VR legs are by the way what the community
calls the resistance to motion sickness when playing VR games. By taking it slow and playing short sessions
first, I was able to play longer sessions over time. At the moment, I can play most VR games for
hours without feeling sick. But let’s continue, if you started feeling
motion sick in a VR game, I recommend trying out this second tip after taking the break. Tip number 2. Every VR game usually has Comfort settings
that you can change. You’ll most likely find it under VR settings
or Comfort settings if you open up a any menu in any VR game. Check out every setting to see what works
best for you. Afterward, you’ll be able to apply it to
other games. For example, personally, I cannot take smooth
turning or locomotion that is not head relative. So in every game, I set turning to snap instead
of smooth and smooth locomotion to head relative instead of hand relative. I also prefer just turning with my body in
real life instead of using any snap or smooth turning, which helps too. So if you took a break as I mentioned in tip
number 1, I recommend checking out the VR settings after you took that break to see
if there is something different that you can do in that game to prevent the thing that
is causing the motion sickness. Tip number 3. A lot of newcomers in VR are usually not aware
of this. In every VR headset, you can set your IPD,
short for interpupillary distance, to match your eyes. Your IPD is the distance between the center
of the pupils of your eyes. My IPD is around 59 millimeters. This is important because if you don’t match
the IPD in VR, then you will not only have a blurry display, but it could also cause
motion sickness. So if you don’t know your IPD, you can measure
it yourself using mobile apps or using an old school ruler, although this might not
be as accurate. You can get an accurate measurement by trying
to get your eyes measured at a prescription glasses store. Then if you know your number, you can set
it on your headset. On the Valve Index, HTC VIVE devices, Oculus
Rift CV1, and Oculus Quest, there is a physical slider usually below the headset that you
can use to set it. On the Rift S, you can set it in the Oculus
app by going to the settings. Tip number 4. Try out a travel anti-nausea wrist band. I have a pair right here. What it does is, this plastic stud here, puts
pressure on an acupuncture point of each wrist that has been proven to help against motion
sickness. This point is the Nei-Kuan point if I am pronouncing
it correctly 😉. To find this point, place your middle three
fingers of your right arm on the back of your left wrist. Your Nei-Kuan point will be right below your
index finger. If you press that point with a finger and
you feel a slight sensitivity or tingling, then you’ll know that you found the right
spot. Put the wrist bands on this spot on both arms
before you feel motion sickness for it to help. I have never known about this solution until
a viewer commented about this and so I bought it to try it out. Maybe it’s like a placebo effect, I don’t
know, but it does seem to work for me. It might not work for everybody though, but
you can find a pair of these for about 5 dollars on Amazon, so I think it is worth a try. I’ll link it in our description for those
interested. While you are watching this video, don’t
forget to leave a like to show your support! Tip number 5. Get some ginger in your house. Ginger is a natural remedy for motion sickness,
so it’s worth trying it out. There are a lot of forms of ginger; you can
get ginger ale or make tea with fresh ginger. Or you can even find ginger candy to chew
on. It should help during playing or even after
you get motion sick, consuming some ginger can help you recover sooner. Tip number 6. Turn a fan on while playing. This is another tip I got from a viewer, which
is to put a fan on me while playing VR games. High enough so you can feel the wind while
playing. Maybe it has the same effect as when you get
carsick, and people open the window for you. I’m not sure but it helps! Tip number 7. Start with comfortable games. To my surprise, a lot of people who try VR
for the first time have tried a rollercoaster VR experience. These games are super intense and can cause
motion sickness fast. Heck, after three years, I still don’t really
enjoy playing those experiences. I recommend training your VR legs by playing
games that are comfortable first and then move on to more intense games. More comfortable games are games like Beat
Saber or Superhot, where you don’t have to move around in-game. After that, you can move over to medium comfort
games like games that use smart locomotion systems, like Sprint Vector where you move
your arms to run or this stealth kayak game Phantom Covert Ops. If you can handle all those, you can move
on to more intense games like Skyrim or No Man’s Sky. The Oculus Store indicates whether a game
is comfortable in the game’s description. Unfortunately, Steam or Viveport does not
do this so with those platforms; you’ll have to do some research like watching a review
or gameplay video. Tip number 8. Look at your setup. Check your tracking setup and computer setup
before starting a game. Is your PC able to handle a VR game at a decent
frame rate? And is your tracking setup done correctly,
so you don’t get any tracking occlusions? Loss in tracking causes weird display problems
that can instantly cause motion sickness, so this is something that needs extra care. I’ve made a couple of tips and tricks videos
for tracking amongst other things which I recommend checking out, these are older videos,
but most of them still apply. I’ll link both below. This also brings us to tip number 9. Check your frame rate. If a game causes frame drops, you’ll most
likely get motion sick from it. So if you just bought a new game and are starting
to feel weird, then check the frame rate first. In SteamVR, you can check it by right-clicking
the SteamVR window>Settings>Video>Advanced Frame Timing. Here, you’ll see a green area and some other
lines. If the lines and movements stay below this
green area, then you’re fine. If the purple stuff goes above the green area,
it means your framerate is not up to par. You can turn on this checkbox here to show
this graph in-game too. You can also download SteamVR Advanced Settings
to check the reprojection ratio. Basically, the lower this number, the better
the framerate. On Oculus, you can check your frame rate by
opening the Oculus Debug Tool which you can find in your Oculus install folder under Support
and then oculus-diagnostics. Launch it before starting a game, then set
the Visible HUD to Performance. This will show a frame rate graph in-game. If you see that you are getting frame drops
or low frame rates, then check if you can lower the graphics settings of the game, decrease
any supersampling or maybe you’ll have to update your graphics drivers. Tip number 10. If you are prone to motion sickness, do not
play a VR game after drinking alcohol. I’ve tried it before and uhm well; it’s
not a nice feeling. I feel motion sick way faster and before I
knew it, I was on the couch again. So that’s it! Those were the things I do or did to help
me get my VR legs. Do you have any other tips and tricks for
others to prevent motion sickness? Comment it down below and let’s help each
other out! A special thanks goes to artArmin and a special
shout out goes to his Patreon page – Everyone, thank you all so much for your support
by watching. And as always VR on!

55 thoughts on “10 Tips That Can Cure VR Motion Sickness

  • Do you have any other tips and tricks for others to prevent motion sickness? Comment it down below and let’s help each other out!

    Here are the timestamps:

    00:01 – Intro

    00:53 – What causes VR motion sickness?

    01:35 – Tip #1 Breaks

    02:20 – Tip #2 Comfort Settings

    03:16 – Tip #3 IPD

    04:15 – Tip #4 Travel Wrist Bands

    05:18 – Tip #5 Ginger

    05:44 – Tip #6 Fan

    06:00 – Tip #7 Comfortable VR Games

    07:06 – Tip #8 Your Setup

    07:40 – Tip #9 How to check your frame rate

    08:54 – Tip #10

  • I get motion sickness really bad and got a Oculus Rift S about a month ago. I use wrist bands whenever I do VR and they work great! You are the first I have seen mention them in a video. Nice!

  • Tyvm for the vid. You ladies always make great content and your contribution to VR is very much appreciated. I've been lucky so far to not have ms as of yet but this is good to know so I can pass the word on to others.

  • I legit never get sick in VR unless the game forces me to use their motion sickness safety features. Snap turning, teleporting, slow turning with the sticks.. gah. I can spin like a madman in vrchat and then go into another game that won't let me turn my body faster than a turtle trying to do a u-turn and almost vomit.

  • The feeling of wind from a fan pointing at you solidifies your bodys image of where its at, so it doesn't feel so disconnected from whats happening ingame, while the body is feeling nothing.
    Also while playing standing up, I stand next to my bed, and if I feel my balance going off, I lean one side of my knee against the bed to remind my body that were actually standing upright and nothing is wrong. No need to fall over for nothing. :,D
    The best advice I personally can give is, Practice. Playing in VR is like riding a bicycle, you have to learn it because it's something your brain hasn't had to deal yet, so it needs to form the neural pathways on how to utilize this new thing.

  • Thanks for these tips. I'll definitely try some of them if I am to complete some of the games I bought on the Quest. I once tried to power through the motion sickness and felt the after effects of it for 24 hours afterwards, where it felt like my brain tried to interpret the real world the way it did in VR, with text on my computer screen that felt as a layer in VR. Made me crosseyed almost.

  • You know what's weird, i don't have motionsickness like at all, even when I ride rollercoaster . I don't even know how it's feels

  • I got the Rift s at launch as my first VR headset. I had NO vr legs. I loved the thing but could only play with teleport and all the comfort features

    Somewhere along the line this changed though. I'm not sure when but I bought contractors yesterday and played like an hour and felt zero motion sickness

    It felt pretty damn smooth and comfortable! So key is in perseverance. If you start feeling sick STOP and try again when you are doing well. You don't want your brain to associate vr with nausea

  • Honestly tho, wristbands like those are amazing! I get really motionsick from longer car rides and they are so good!

    I haven't tried them in vr yet because for some reason i had pretty good vr legs from the start but seriously, if you have problem with motionsicknes they are fantastic!

  • For the Rift "S" you can disable Asynchronous Spacewarp to ease motion sickness.
    This also removes the 45fps cap. I get 80fps on my rift now. C: Programs/Oculus/support/diagnostics/debug tool.

  • my experiences with motion sickness:

    I use VR since 2015 (Gear VR Early Adopter version (Note 4))
    Since 2016 a HTC Vive.

    I was very prone to motion sickness. At the start, 2 minutes of "artificial locomotion" (you seem to move, but you dont) made me sick for 3 hours. It seems to be in my family. My father was sick for 3 hours after like 10 seconds. Mother and sister sick for hours after couple minutes.

    I kept trying (1 try per day) and reached 10 minutes before I felt uncomfortable after couple days and from there it did not improve even after 1 year.

    But then came a point where I wanted to be able to play artificial locomotion so hard (it was in 2017). Damn it and I tried a different tactic (what is described in the Video).
    I played short brusts below the sickness time or at its border and then took a break, only to play another burst right after it. I spend 2 whole days doing this and pushed my ability to play without sickness to a couple hours, after only these 2 days.

    I however realised that I adapted to the games that I used to adapt. It translated well to games that work the same way, but it did not fully (but partly!) translate to games that apear to work different somehow. Like I was adapted to Project Cars, that translated 100% well to Assetto Corsa, but I needed additional adaption to Dirt Rally. I was fine to all the shooter games but needed additional adaption to Skyrim.

    I learned that having adated to walking doesnt adapt you to jumping or spinning (artificial spin, no real life spin). The spin I saved for last. I avoided it until like late 2018 before I said: Bah, I can do this. Took about a week or so until I felt fully fine with artificial spinning, I think.

    But what I observed is: If I dont frequently play VR games that have these motion sickness triggers in them, I lose some of my adaption and get sick again. Skyrim made me feel uncomfortable after 3 weeks of vacation but it stabilized in less than a day.

    atm I play my daily dose of Blade and Sorcery, with jump kicks (love that) to keep me adapted to artificial locomotion. ;-D

  • well it‘s all training AND at the beginning those wrist bands. Use them and then play a game which easily can cause motion sickness. For me my training ground has been Subnautica VR. At the beginning about 30min max and I had to stop, sweat sickness … with wrist bands it got better so I started longer sessions about 1 hour total. And then hours and more hours ingame getting used to VR more and more. At the end even without wrist bands all good. And now I easily can play all VR content, fly circles at No Mans Sky 😍🤪 so just DON‘T panic. Short sessions listen to your body. And buy some cheap wrist bands. Get your strong VR legs 👍💪

  • Ginger in all forms and shapes. Had very good results with many vr noobs. Lately i spottet Ginger Beer from Australia, Bundaberg. Very tastey.

  • "Just Git Gut!" – practice and practice. I did nothing special, it just gone away forever after hundreds of hours in VR.

  • Car motion sickness is because when you look at something not moving (reading) but your vestibular system (liquid close to the inner ears to help with balance) knows you're moving (liquid moves), then your brain thinks that you must be sick, so you get nausia.
    VR motion sickness must be for the same reason, but reversed (you see things move around you as if you are moving yourself) but your "balance liquid" is not. So your brains thinks there's something wrong.
    So I usually try also move (pretend you walk in place, move the head) and it lowers the sensation (to an extent, because not moving enough probably). Probably why the fan works. The wind may gives a sensation of moving.

  • I'm lucky to have a naturally high resistance to motion sickness.

    My tip: Spend your youth on the ocean conquering sea sickness haha. Will def try some of these with my friends that aren't so lucky lol

  • Ginger!!! Ginger (preferably fresh) has cured me of all motion sickness! I swear by it!!! I chew on it for a few seconds and boom, motion sickness and headache, GONE.

  • I'm so glad to not have any issue at all with motion sickness. I was so worried since index is my first VR set. I have some family who has felt some sickness though. The thing is i've had motion sickness on roller coasters and get car sick. But i have not even slightest in VR and play almost every day since 6/28. I turn all full locomotive in all games i play too, even windlands. But wish i could help those who do.

  • Great video. Family members are buying a headset soon I'll be sure to send this to them. Once you get your VR legs you forget how intense it can be

  • Thanks for the great video! Great idea to do a video on how to help out with preventing motion sickness in VR!
    Been a VR enthusiast since Oculus came out… I did not know about the wrist bands or the Ginger Ale.. Thanks a bunch for those tips! Will get those to help out…
    Much appreciated!
    Keep up the great work! 😉

  • Some people just cant "train" their way to cope with VR, my sister cannot take more than 15 seconds in a flight simulator with a plan heading straight forward. I can do flight sims for hours and also zip around over the earth in Google Earth VR.

    There are some problems with game design like when the game takes over the camera view and moves it around, and head-bobbing, some game designers just don't get this. I'm not sure frame rate has something to do with it but some say that faster frame rate helps. I've played with much lower frame rate on the DK2 on a not so capable computer and felt fine, but everyones head is wired differently.

    There are some games i cannot play for long, cant remember one right now, but there are exceptions to my "VR legs".

  • CANNOT praise travel sickness bands enough. They made a HUGE difference to my VR gaming experience.

    Also keeping cool with a fan is a must for me.

  • A few hours in Skyrim VR with breaks every time i felt myself getting uncomfortable or hot did it. I dont get sick anymore but I do get a really heavy sense of fatigue if I play a game like NMS for more then like 3 hours with no break.

  • have suffered from extreme motion sickness my whole life, i am fine on teleport but th smooth motion instantly makes me dizzy, very dizzy, even in real life if i turn 360 degrees once i get dizzy.
    I found that if while moving smoothly if i close one eye i get zero motion sickness, i can open my eye again the moment i stop the smooth motion, try it, let me know how it is for you, good luck.

  • Thanks for the tips. I think there's not much secret to it. Just play 15 to 30 min sessions, start with the less dynamic kind of games and you'll be used to it in a couple days.

  • Drinking some nice IPA's and going into VR has never bothered me (and can be super fun), but then again I have an Index at 120Hz and didn't seem to get VR sick, even with my OG Vive.

  • When I first started playing VR, I got motion sickness badly every time. It no longer affects me. I feel as though your body should adapt after 1 or 2 weeks of playing VR. Well at least that seems to be the case in my experience and with most people I know

  • I think the game Wands is very cool considering the action and the graphics … since you are not moving around but teleporting instead in a very cool way … it makes it the game that gives me the most fun without motion sickness ! You can see me play Wands on my Channel

  • Ginger pills, so glad she mentioned that one. A lot of ppl don't seem to know that one. I've had to use it for certain video games & it works great for me. Plus it's natural & has other benefits as well.

  • I really like how clear you talk and how you really get to the point. You don’t beat around the bush you’re just very straight with us and that’s a really big reason why I love to watch your videos! Keep up the good work.

  • Cool tips! Your Voice over editing is seamless almost seems its one take, but the bloopers are fun too like Jackie Chan shows his mistakes during credits hehe,.

  • I can play most games without motion sickness for hours, but after 2 rounds in Pavlov VR (which can take 20 to 30 minutes each, I feel pretty bad after I take off the headset. Strangely enough I don't notice it while in game. It feels more like adjusting to the real world again after playing is what makes me feel so weird, and sweaty.

Leave a Reply

Your email address will not be published. Required fields are marked *